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<noinclude>{{Version|0.99.5a}}</noinclude>
 
 
== World size ==
 
== World size ==
 
[[MagicaVoxel]] world limit is <code>-1000</code> / <code>+1000</code>[[Voxel|vx]] relative to the [[Ground (glossary)|ground]] center, this means that:
 
[[MagicaVoxel]] world limit is <code>-1000</code> / <code>+1000</code>[[Voxel|vx]] relative to the [[Ground (glossary)|ground]] center, this means that:

Latest revision as of 08:44, May 10, 2020

World size Edit

MagicaVoxel world limit is -1000 / +1000vx relative to the ground center, this means that:

  • the editable world is 2000vx wide on each axis
  • the renderable world is 2000x2000x1000vx wide (all voxels above the ground)
0.99.5a-world size
Red and white object are 200^3vx wide, and are located along the MagicaVoxel World limits. Only the objects above the ground will be rendrered.

Depending on your hardware, there's also a limited number of solid voxels that can be rendered. See geometry render settings and Config.txt render buffers.

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