World size[]
MagicaVoxel world limit is -1000
/ +1000
vx relative to the ground center, this means that:
- the editable world is
2000
vx wide on each axis - the renderable world is
2000
x2000
x1000
vx wide (all voxels above the ground)
Depending on your hardware, there's also a limited number of solid voxels that can be rendered. See geometry render settings and Config.txt
render buffers.