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Sky is a retractable set of functions from Render's light panel.

Uniform lighting

Enables a distinctive sky menu, with:

Interface 0.99.5 render light-uniform lighting
Uniform lighting setting

Atmospheric scattering

Enables a distinctive sky menu, with:

  • a Rayleigh[2]
  • a Mie[3]
    • phase setting from 0.50 to 0.99
    • density scale from 0 to 100
    • color box
  • an Ozone[4]
    • density scale from 0 to 100
    • color box
Interface 0.99.5 render light-atmospheric scattering
Atmospheric scattering setting

Image based lighting

Enables a distinctive sky menu, with:

  • intensity scale from 0 to 200
  • image rotation scale from 0 to 360
  • the ability to choose which HDR image to use as scene lighting
Interface 0.99.5 render light-image based lighting
Image based lighting setting



  1. Thanks for the discovery Octtree!
  2. Rayleigh distribution on Wikipedia
  3. Mie scattering on Wikipedia
  4. Ozone attenuation scene impact by Ephtracy on Twitter



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