In MagicaVoxel, a shader is a script file used to execute an automatic task on the current model.

A shader is usually saved as a .TXT file in the /shader directory, and needs to be called with the xs console command.

Location of shader files can be modified in the configuration file config.txt by changing the path of the line dir_xs_shader.

Default shaders

Organizing shaders in subfolders is now supported.

  • mand
  • poly
  • sphere
  • wave

External shaders

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