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|<kbd>CTRL</kbd>+<kbd>y</kbd>
 
|<kbd>CTRL</kbd>+<kbd>y</kbd>
 
|-
 
|-
|[[Full volume (interface)|<kbd>u</kbd>]]
+
|[[Tool (interface)|<kbd>u</kbd>]]
 
|Fill current model space with voxels of [[Color palette (interface)|active color]]
 
|Fill current model space with voxels of [[Color palette (interface)|active color]]
 
|-
 
|-
|[[Fill voxels with same color (interface)|<kbd>i</kbd>]]
+
|[[Tool (interface)|<kbd>i</kbd>]]
 
|Pa'''i'''nt whole model with [[Color palette (interface)|active color]]
 
|Pa'''i'''nt whole model with [[Color palette (interface)|active color]]
 
|-
 
|-
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|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>a</kbd>
 
|<kbd>CTRL</kbd>+<kbd>a</kbd>
|Model editor: [[Select model (interface)#Select all|select all]] voxels<br />World editor: [[Select objects (interface)#Select all|select all]] elements in the current [[Project panel (interface)#Show_scene_outline|hierarchy level]]
+
|Model editor: [[Select (model) (interface)#Select all|select all]] voxels<br />World editor: [[Select (world) (interface)#Select all|select all]] elements in the current [[Scene outline|hierarchy level]]
 
|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>i</kbd>
 
|<kbd>CTRL</kbd>+<kbd>i</kbd>
|Model editor: [[Select model (interface)#Select inverse|invert selection]] of all voxels<br />World editor: [[Select objects (interface)#Select inverse|invert selection]] of all elements in the current hierarchy level
+
|Model editor: [[Select (model) (interface)#Select inverse|invert selection]] of all voxels<br />World editor: [[Select (world) (interface)#Select inverse|invert selection]] of all elements in the current hierarchy level
 
|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>d</kbd>
 
|<kbd>CTRL</kbd>+<kbd>d</kbd>
|Model editor: [[Select model (interface)#Select none|deselect all]] voxels<br />World editor: [[Select objects (interface)#Select none|deselect all]] elements in the current hierarchy level
+
|Model editor: [[Select (model) (interface)#Select none|deselect all]] voxels<br />World editor: [[Select (world) (interface)#Select none|deselect all]] elements in the current hierarchy level
 
|LButton off-model / off-object
 
|LButton off-model / off-object
 
|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>c</kbd>
 
|<kbd>CTRL</kbd>+<kbd>c</kbd>
|Model editor: [[Select model (interface)#Copy voxels|copy]] all voxels (if none selected) / copy selected voxels<br />World editor: [[Select objects (interface)#Copy objects|copy]] selected elements
+
|Model editor: [[Select (model) (interface)#Copy voxels|copy]] all voxels (if none selected) / copy selected voxels<br />World editor: [[Select (world) (interface)#Copy objects|copy]] selected elements
 
|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>x</kbd>
 
|<kbd>CTRL</kbd>+<kbd>x</kbd>
|Model editor: [[Select model (interface)#Cut voxels|cut]] all voxels (if none selected) / cut selected voxels<br />World editor: [[Select objects (interface)#Cut objects|cut]] selected elements
+
|Model editor: [[Select (model) (interface)#Cut voxels|cut]] all voxels (if none selected) / cut selected voxels<br />World editor: [[Select (world) (interface)#Cut objects|cut]] selected elements
 
|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>v</kbd>
 
|<kbd>CTRL</kbd>+<kbd>v</kbd>
|Model editor: [[Select model (interface)#Paste voxels|paste]] voxels<br />World editor: [[Select objects (interface)#Paste objects|paste]] elements
+
|Model editor: [[Select (model) (interface)#Paste voxels|paste]] voxels<br />World editor: [[Select (world) (interface)#Paste objects|paste]] elements
 
|}
 
|}
   
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|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>SHIFT</kbd>+<kbd>c</kbd>
 
|<kbd>CTRL</kbd>+<kbd>SHIFT</kbd>+<kbd>c</kbd>
|[[Select objects (interface)#Copy as reference|copy]] element(s) as references
+
|[[Select (model) (interface)#Copy as reference|copy]] element(s) as references
 
|-
 
|-
 
|<kbd>CTRL</kbd>+<kbd>t</kbd>
 
|<kbd>CTRL</kbd>+<kbd>t</kbd>
|[[Select objects (interface)#Convert reference as duplicate|convert]] reference element(s) as duplicate
+
|[[Select (model) (interface)#Convert reference as duplicate|convert]] reference element(s) as duplicate
 
|-
 
|-
 
|<kbd>+</kbd> / <kbd>-</kbd> (not numpad)
 
|<kbd>+</kbd> / <kbd>-</kbd> (not numpad)
|[[Rotate objects (interface)|Rotate]] element(s) 90 degrees on z axis
+
|[[Rot (world) (interface)|Rotate]] element(s) 90 degrees on z axis
 
|-
 
|-
 
|<kbd>PgUp</kbd> / <kbd>PgDown</kbd><br><kbd>Up</kbd> / <kbd>Down</kbd><br><kbd>Left</kbd> / <kbd>Right</kbd><br>(if numpad, <kbd>VerNum</kbd> off)
 
|<kbd>PgUp</kbd> / <kbd>PgDown</kbd><br><kbd>Up</kbd> / <kbd>Down</kbd><br><kbd>Left</kbd> / <kbd>Right</kbd><br>(if numpad, <kbd>VerNum</kbd> off)
|[[Move objects (interface)|Move]] element(s) along a specific axis
+
|[[Move (world) (interface)|Move]] element(s) along a specific axis
 
|-
 
|-
 
|<kbd>g</kbd>
 
|<kbd>g</kbd>
|[[Move objects (interface)|Move]] element(s) on the [[Ground (glossary)|ground]]
+
|[[Move (world) (interface)|Move]] element(s) on the [[Ground (glossary)|ground]]
 
|}
 
|}
   
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!'''Command'''
 
!'''Command'''
 
|-
 
|-
|[[Brush mirror (interface)|<kbd>1</kbd>]] (not numpad)
+
|[[Mirror (brush) (interface)|<kbd>1</kbd>]] (not numpad)
 
|Mirror x
 
|Mirror x
 
|-
 
|-
|[[Brush mirror (interface)|<kbd>2</kbd>]] (not numpad)
+
|[[Mirror (brush) (interface)|<kbd>2</kbd>]] (not numpad)
 
|Mirror y
 
|Mirror y
 
|-
 
|-
|[[Brush mirror (interface)|<kbd>3</kbd>]] (not numpad)
+
|[[Mirror (brush) (interface)|<kbd>3</kbd>]] (not numpad)
 
|Mirror z
 
|Mirror z
 
|}
 
|}

Latest revision as of 09:01, May 5, 2020

참고

· LButtonRButtonMButton는 마우스 왼쪽 버튼과 오른쪽 버튼과 스크롤 휠을 의미한다.
· MacOS에서는 Ctrl 키 대신에 command 키를 사용하세요.

콘솔Edit

커맨드 대안
F1 console 실행 +Enter: 커맨드 실행
+Up / Down: 커맨드 기록
F6
6 (숫자 키패드 아님)
스크린 샷 +CTRL : 창 전체

모드Edit

TAB 모델과 월드 에디터 전환

카메라Edit

  • 커맨드 대안
    RButton + 마우스 움직이기 (perspective 모드에서) 초점 주위로 카메라 회전하기 또는 (freestyle 모드에서) 시점 a / d / q / e
    MButton + 마우스 움직이기 카메라 초점 이동 (패닝) a / d / q / e +SPACE
    LButton +SPACE
    4 (숫자 키패드 아님) 카메라를 중앙으로
    x+LButton 마우스 커서를 초점으로 카메라를 중앙으로
    5 (숫자 키패드 아님) Align camera angle to closest face
    LButton on ruler Snap camera angle to multiples of 5 degrees
    WHEEL Zoom in / out w / s
    LButton +z
    CTRL+WHEEL Resize the interface
    F7
    7 (not numpad)
    Save current camera pose
    F8
    8 (not numpad)
    Load current camera pose
  • Interface 0.99.2a model window-camera shortcuts

    Camera shortcuts

Project / Model fileEdit

Key Command Alternative
CTRL+s Save project / model
CTRL+SHIFT+s Save project /model as...
CTRL+o Open project / model Drag & drop .VOX file in model window
CTRL+p New project / model
CTRL+SHIFT+p Duplicate project / model

EditionEdit

Key Command Alternative
CTRL+z Undo last action
CTRL+SHIFT+z Redo last undo CTRL+y
u Fill current model space with voxels of active color
i Paint whole model with active color
Del Model editor: delete all voxels (if none selected) / delete selected voxels
World editor: delete selected objects
Backspace

SelectionEdit

Key Command Alternative
CTRL+a Model editor: select all voxels
World editor: select all elements in the current hierarchy level
CTRL+i Model editor: invert selection of all voxels
World editor: invert selection of all elements in the current hierarchy level
CTRL+d Model editor: deselect all voxels
World editor: deselect all elements in the current hierarchy level
LButton off-model / off-object
CTRL+c Model editor: copy all voxels (if none selected) / copy selected voxels
World editor: copy selected elements
CTRL+x Model editor: cut all voxels (if none selected) / cut selected voxels
World editor: cut selected elements
CTRL+v Model editor: paste voxels
World editor: paste elements

Elements (objects or groups)Edit

Key Command Alternative
CTRL+SHIFT+c copy element(s) as references
CTRL+t convert reference element(s) as duplicate
+ / - (not numpad) Rotate element(s) 90 degrees on z axis
PgUp / PgDown
Up / Down
Left / Right
(if numpad, VerNum off)
Move element(s) along a specific axis
g Move element(s) on the ground

BrushesEdit

Key Command Alternative
v Voxel brush + / - (not numpad): increase/decrease brush size
f Face brush
b Box brush
l Line brush
c Center (discs and squares) brush
p Pattern brush + / - / 9 / 0 (not numpad): x/y/z pattern rotation
PgUp / PgDown / Up / Down / Left / Right (if numpad, VerNum off): add local offset to pattern
Home: reset local offset of pattern

Brush typeEdit

Key Command Alternative
ALT+LButton Pick voxel color
CTRL+LButton Move selected or all voxels in selected plan CTRL+SHIFT+LButton: move model at a right angle to selected plan
LButton Render) Pick focus on selected voxel (Depth of Field)
ALT+LButton (Render) Pick voxel material
t ATtach brush +SHIFT: temporally switch to erase brush
r ERase brush +SHIFT: temporally switch to attach brush
g Paint brush
n Box or rectangle select SHIFT+LButton: add to selection
SHIFT+ALT+LButton: remove from selection
m Region select SHIFT+LButton: add to selection
SHIFT+ALT+LButton: remove from selection

Mirror modeEdit

(in attach, erase or paint brush)

Key Command
1 (not numpad) Mirror x
2 (not numpad) Mirror y
3 (not numpad) Mirror z

Axis modeEdit

(in attach, erase or paint brush)

Key Command
CTRL+1 (not numpad) Whole x axis
CTRL+2 (not numpad) Whole y axis
CTRL+3 (not numpad) Whole z axis

RenderEdit

Key Command
CTRL+e Display edges
CTRL+g Display grids
CTRL+f Display frame
CTRL+u ({{#switchtablink:Render|Render|Interface}}) Display ground
CTRL+b Display background objects
CTRL+w Display shadow

PaletteEdit

Key Command
CTRL + moving color Switch color with another palette location
CTRL+SHIFT + moving color Duplicate color to another palette location
ALT+SHIFT + moving color Fill intermediate gradient colors

See alsoEdit

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