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Plastic is a material available from Render's matter panel.
Allows to make all voxels of the selected color to reflect light as a plastic surface in the scene.

Interface 0.99.5a render matter-plastic

Plastic

Range from 0 to 100, unitless. Can be changed using the related slider or by entering a number manually.

Specular reflectivity

Range from 0 to 100, unitless. Can be changed using the related slider or by entering a number manually.

Surface roughness

Range from 0 to 100, unitless. Can be changed using the related slider or by entering a number manually.

Plastic material is available on all shapes.



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