mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
[[File:Interface_0.99.5a_world-new_object_example.gif|400px]]<br>{{caption|Creating new objects}} |
[[File:Interface_0.99.5a_world-new_object_example.gif|400px]]<br>{{caption|Creating new objects}} |
||
− | + | {{Pagever|World size|0.99.5a}} |
|
− | [[MagicaVoxel]] voxel number limit is <code>2016</code>vx on each axis. This means that you can put a limited number of [[Resize model (interface)|maxed-sized]] objects side by side in the world. Here is an example of that limit (applies to each plane): |
||
− | {| |
||
− | |- |
||
− | | style="padding: 5px;" | vx |
||
− | | style="padding: 5px;" | 256 |
||
− | | style="padding: 5px;" | 256 |
||
− | | style="padding: 5px;" | 256 |
||
− | | style="padding: 5px;" | 256 |
||
− | | style="padding: 5px;" | 256 |
||
− | | style="padding: 5px;" | 256 |
||
− | | style="padding: 5px;" | 256 |
||
− | | style="padding: 5px;" | 208 |
||
− | | = 2016 |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 208 |
||
− | | style="border: 1px #595959 solid; " | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 256 |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 256 |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 256 |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 256 |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 256 |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 256 |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |- |
||
− | | style="transform: rotate(270deg); padding: 5px;" | 256 |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | | style="border: 1px #595959 solid;" | |
||
− | |} |
||
− | |||
− | {{tip|Depending on your hardware, there's also a [https://twitter.com/ephtracy/status/1221099945689669632 limited number of solid voxels] that can be rendered. See [[Geometry (interface)|geometry]] render settings and <code>[[Config.txt]]</code> render buffers}} |
Latest revision as of 07:29, 10 May 2020
Adds a new object to the current scene with these properties:
- same size as the last created object
- centered and laid above the ground
Each created object is named <vox>
by default.
World size
MagicaVoxel world limit is -1000
/ +1000
vx relative to the ground center, this means that:
- the editable world is
2000
vx wide on each axis - the renderable world is
2000
x2000
x1000
vx wide (all voxels above the ground)
Depending on your hardware, there's also a limited number of solid voxels that can be rendered. See geometry render settings and Config.txt
render buffers.