MagicaVoxel Wiki
mNo edit summary
mNo edit summary
 
Line 5: Line 5:
   
 
[[File:Interface_0.99.5a_world-new_object_example.gif|400px]]<br>{{caption|Creating new objects}}
 
[[File:Interface_0.99.5a_world-new_object_example.gif|400px]]<br>{{caption|Creating new objects}}
== World size limit ==
+
{{Pagever|World size|0.99.5a}}
[[MagicaVoxel]] voxel number limit is <code>2016</code>vx on each axis. This means that you can put a limited number of [[Resize model (interface)|maxed-sized]] objects side by side in the world. Here is an example of that limit (applies to each plane):
 
{|
 
|-
 
| style="padding: 5px;" | vx
 
| style="padding: 5px;" | 256
 
| style="padding: 5px;" | 256
 
| style="padding: 5px;" | 256
 
| style="padding: 5px;" | 256
 
| style="padding: 5px;" | 256
 
| style="padding: 5px;" | 256
 
| style="padding: 5px;" | 256
 
| style="padding: 5px;" | 208
 
| = 2016
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 208
 
| style="border: 1px #595959 solid; " |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 256
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 256
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 256
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 256
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 256
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 256
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|-
 
| style="transform: rotate(270deg); padding: 5px;" | 256
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
| style="border: 1px #595959 solid;" |
 
|}
 
 
{{tip|Depending on your hardware, there's also a [https://twitter.com/ephtracy/status/1221099945689669632 limited number of solid voxels] that can be rendered. See [[Geometry (interface)|geometry]] render settings and <code>[[Config.txt]]</code> render buffers}}
 

Latest revision as of 07:29, 10 May 2020

Adds a new object to the current scene with these properties:

  • same size as the last created object
  • centered and laid above the ground

Each created object is named <vox> by default.

Interface 0.99.5a world-new object example

Creating new objects

World size

MagicaVoxel world limit is -1000 / +1000vx relative to the ground center, this means that:

  • the editable world is 2000vx wide on each axis
  • the renderable world is 2000x2000x1000vx wide (all voxels above the ground)

0.99.5a-world size

Red and white object are 200^3vx wide, and are located along the MagicaVoxel World limits. Only the objects above the ground will be rendrered.

Depending on your hardware, there's also a limited number of solid voxels that can be rendered. See geometry render settings and Config.txt render buffers.