Adds a new object to the current scene with these properties:
- same size as the last created object
- centered and laid above the ground
Each created object is named
<vox> by default.
Creating new objects
MagicaVoxel world limit is
+1000vx relative to the ground center, this means that:
- the editable world is
2000vx wide on each axis
- the renderable world is
1000vx wide (all voxels above the ground)
Red and white object are
200^3vx wide, and are located along the MagicaVoxel World limits. Only the objects above the ground will be rendrered.
Depending on your hardware, there's also a limited number of solid voxels that can be rendered. See geometry render settings and
Config.txt render buffers.