FANDOM


m
m
 
Line 3: Line 3:
   
 
These functions affects all [[Scene outline|sub-hierarchy level]] of selected elements.
 
These functions affects all [[Scene outline|sub-hierarchy level]] of selected elements.
  +
 
[[File:Interface_0.99.5a_world_edit-move.png|right]]
 
[[File:Interface_0.99.5a_world_edit-move.png|right]]
 
__TOC__
 
__TOC__
Line 17: Line 18:
 
Moves all selected elements along the Z axis so the lowest element stands on and above the [[Ground (glossary)|ground]].
 
Moves all selected elements along the Z axis so the lowest element stands on and above the [[Ground (glossary)|ground]].
 
[[File:Interface_0.99.5a_world_edit-move_ground_example.gif|500px]]<br>{{caption|Moving elements above the ground}}
 
[[File:Interface_0.99.5a_world_edit-move_ground_example.gif|500px]]<br>{{caption|Moving elements above the ground}}
  +
  +
See also [[World size]].

Latest revision as of 07:34, May 10, 2020

Move is a retractable set of functions from World editor's edit panel.
Moves all selected elements (objects or groups) along specific axes, 1 voxel at a time.

These functions affects all sub-hierarchy level of selected elements.

Interface 0.99.5a world edit-move
Interface 0.99.5a world editor-move drag
Moving elements can also be performed dragging the vectors of the coordinate system with LButton
Interface 0.99.5a world edit-move axes example

+X / -XEdit

+Y / -YEdit

+Z / -ZEdit

GroundEdit

Moves all selected elements along the Z axis so the lowest element stands on and above the ground.

Interface 0.99.5a world edit-move ground example
Moving elements above the ground


See also World size.

Community content is available under CC-BY-SA unless otherwise noted.