MagicaVoxel Wiki
MagicaVoxel Wiki

Layer is a retractable list from World editor's world panel.

It allows arranging elements of a scene into named and colored "groups", that can be individually displayed or hidden.

8 layers of fixed color are available, named 0 to 7 by default. The object's color is visible on the edges of its limits when unselected.
Objects are created in the layer 0 by default.

Edit layer names

To change the name of a layer, click on the pencil icon next to the "layer" submenu title.
It switches the interface in edit mode: selecting a layer's name allows you to type in the textbox.

When you're done editing names, click on the icon again to exit the edit mode.

Interface 0.99.5a world-edit layer names example.gif

Renaming layers

Set layer visibility

To hide a layer, click on the corresponding colored dot in the first row of the layer's list.

Make the layer visible again by clicking in the same spot.

Hidden layers are not rendered.

Interface 0.99.5a world-set layer visibility example.gif

Hiding/showing layers

Set layer for new objects

A light gray on a layer name shows the current layer for new objects.
To change it, click on a layer name (out of name edit mode).

Interface 0.99.5a world-set layer for new objects example.gif

Choosing a layer for new objects, renaming it (optional), and creating objects

Set layer for selected objects

To change object (or groups) layer membership, select one or more element, and in the layers list, click on the third row of the chosen layer.

Interface 0.99.5a world-set layer for selected objects example.gif

Selecting objects, changing their layer and renaming layer

Choose an interface mode for documentation