FANDOM


m
m
 
Line 1: Line 1:
{{Navlang|ru=1}}<br><br>
+
{{Navlang|ru=1}}<br />
 
Only visible in the [[World window (interface)|world window]], the '''ground''' is a virtual chequered grid providing a visual reference for organizing [[Object (glossary)|objects]] in space.
 
Only visible in the [[World window (interface)|world window]], the '''ground''' is a virtual chequered grid providing a visual reference for organizing [[Object (glossary)|objects]] in space.
   
 
[[Voxel]]s located above the ground are [[Render|rendered]], while those located under are not.
 
[[Voxel]]s located above the ground are [[Render|rendered]], while those located under are not.
  +
 
[[File:Glossary_0.99.5a_world_window-ground.png]]<br>{{caption|The virtual ground in [[World editor]]}}
 
[[File:Glossary_0.99.5a_world_window-ground.png]]<br>{{caption|The virtual ground in [[World editor]]}}
  +
  +
{{Pagever|World size|0.99.5a}}
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 07:24, May 10, 2020


Only visible in the world window, the ground is a virtual chequered grid providing a visual reference for organizing objects in space.

Voxels located above the ground are rendered, while those located under are not.

Glossary 0.99.5a world window-ground
The virtual ground in World editor


World size Edit

MagicaVoxel world limit is -1000 / +1000vx relative to the ground center, this means that:

  • the editable world is 2000vx wide on each axis
  • the renderable world is 2000x2000x1000vx wide (all voxels above the ground)
0.99.5a-world size
Red and white object are 200^3vx wide, and are located along the MagicaVoxel World limits. Only the objects above the ground will be rendrered.

Depending on your hardware, there's also a limited number of solid voxels that can be rendered. See geometry render settings and Config.txt render buffers.

Community content is available under CC-BY-SA unless otherwise noted.