FANDOM


Glass is a material available from Render's matter panel.
Allows to make all voxels of the selected color to let through and reflect light as a glass surface in the scene.

Interface 0.99.5a render matter-glass

Glass - Transparency

Range from 0 to 100, unitless. Can be changed using the related slider or by entering a number manually.

Refractive index

Range from 1.00 to 3.00, unitless. Can be changed using the related slider or by entering a number manually.

Surface roughness

Range from 0 to 100, unitless. Can be changed using the related slider or by entering a number manually.

Attenuation

Range from 0 to 100, unitless. Can be changed using the related slider or by entering a number manually.

Glass material is available on Cube, Sphr and Cyli shapes.



Choose an interface mode for documentation
Community content is available under CC-BY-SA unless otherwise noted.