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==Sparse volume for large space==
 
==Sparse volume for large space==
 
Allows a larger amount of solid [[voxel]]s to be rendered; use it when one or more visible elements ([[Object (glossary)|objects]] or [[Group (glossary)|groups]]) are not rendered.<br>
 
Allows a larger amount of solid [[voxel]]s to be rendered; use it when one or more visible elements ([[Object (glossary)|objects]] or [[Group (glossary)|groups]]) are not rendered.<br>
{{tip|SV deactivates any [[Shape render (interface)|shape]] applied to voxels}}
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{{tip|SV deactivates any [[Shape (render) (interface)|shape]] applied to voxels}}
 
Note : If your render still misses {{elements}}, try to increase your buffer size through [[config.txt]].
 
Note : If your render still misses {{elements}}, try to increase your buffer size through [[config.txt]].
 
[[File:Interface_0.99.5a_render_light-sparse_volume_example.gif|400px]]<br>{{caption|Enabling sparse volume on a partially rendered model}}
 
[[File:Interface_0.99.5a_render_light-sparse_volume_example.gif|400px]]<br>{{caption|Enabling sparse volume on a partially rendered model}}

Latest revision as of 16:42, May 6, 2020

Geometry is a retractable set of functions from Render's light panel.

Sparse volume for large spaceEdit

Allows a larger amount of solid voxels to be rendered; use it when one or more visible elements (objects or groups) are not rendered.

SV deactivates any shape applied to voxels

Note : If your render still misses elements (objects or groups), try to increase your buffer size through config.txt.

Interface 0.99.5a render light-sparse volume example
Enabling sparse volume on a partially rendered model
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