Geometry is a retractable set of functions from Render's light panel.

Sparse volume for large space

Allows a larger amount of solid voxels to be rendered; use it when one or more visible elements (objects or groups) are not rendered.

SV deactivates any shape applied to voxels

Note : If your render still misses elements (objects or groups), try to increase your buffer size through config.txt.

Interface 0.99.5a render light-sparse volume example
Enabling sparse volume on a partially rendered model
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