Geometry is a retractable set of functions from Render's light panel.
Sparse volume for large space
Allows a larger amount of solid voxels to be rendered; use it when one or more visible elements (objects or groups) are not rendered.
SV deactivates any shape
applied to voxels
Note : If your render still misses elements (objects or groups), try to increase your buffer size through config.txt.
Enabling sparse volume on a partially rendered model