MagicaVoxel Wiki
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0.99.6 - June 30th, 2020

  1. New Unified Material System
    • Blend Material: weighted blending Metal/Plastic/Glass/Cloud materials (similar to Disney Principled BRDF).
    • SSS Material: sub-surface scattering. transparency tp control light transmission. density to control light scattering.
    • Aborb/Scatter/Emissive Media Material: emissive cloud. can be contained in the glass with ior > 1.
    • Improved Alpha Blending: glass material, absorb media type, density = 0, ior = 0, transparency > 0




Source

Update log of the official github page.

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