0.99.6 - June 30th, 2020
- New Unified Material System
Blend
Material: weighted blending Metal/Plastic/Glass/Cloud materials (similar to Disney Principled BRDF).SSS
Material: sub-surface scattering. transparency tp control light transmission. density to control light scattering.Aborb/Scatter/Emissive Media
Material: emissive cloud. can be contained in the glass with ior > 1.Improved Alpha Blending
: glass material, absorb media type, density = 0, ior = 0, transparency > 0
Source
Update log of the official github page.