FANDOM



0.99.5 - April 5th, 2020

  1. Refactored Interface
    • Canvas size for single object increases to 256x256x256vx.
    • Rendering method in the editor view is changed to pure ray casting.
    • Most of the brushes and edit commands are shader-based now (GPU accelerated).
    • Undo/Redo commands are compressed to reduce memory usage. (can undo up to 100 commands)
    • Can import jpeg images and export jpeg screenshot.
  2. Config.txt
    • workspace: new dir_ibl and dir_plugin settings
    • view: removed ground_color, edge_color, bg_color, bg_fade
    • New model_editor setting to choose computing between cpu and gpu




Source

Update log of the official github page.

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