MagicaVoxel Wiki
(Created page with "__NOTOC__ __NOEDITSECTION__ == 0.99.5.1 - May 26th, 2020 == #World Editor #*Double-click to enter/leave {{Elements}}: #...")
 
(Definitive new version log)
 
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== 0.99.5.1 - May 26th, 2020 ==
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== 0.99.5.1 - June 5th, 2020 ==
 
#World Editor
 
#World Editor
#*Double-click to [[Enter group (interface)|enter]]/[[Leave group (interface)|leave]] {{Elements}}:
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#*double-click to [[Enter group (interface)|enter]]/[[Leave group (interface)|leave]] {{Elements}}:
#**<kbd>RButton</kbd> double-click to leave element.
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#**<kbd>RButton</kbd> double-click to leave element
#**<kbd>LButton</kbd> double-click to enter element.
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#**<kbd>LButton</kbd> double-click to enter element
#*New option to allow <code>SHIFT + drag</code> to [[Select (world) (interface)|duplicate/reference]] objects.
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#*new option to allow <code><kbd>SHIFT</kbd> + drag</code> to [[Select (world) (interface)|duplicate/reference]] objects
#*The latency of switching between [[model editor]] and [[world editor]] is reduced.
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#*the latency of switching between [[model editor]] and [[world editor]] is reduced
#*<code>[[Select (world) (interface)|Ref-R]]</code> recursively convert reference to duplicate.
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#*<code>[[Select (world) (interface)|Ref-R]]</code> recursively convert reference to duplicate
#*Reset rotation to identity tool.
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#*reset rotation to identity tool
 
#Brush
 
#Brush
#*Brush modes (<code>[[Voxel mode (interface)|V]]/[[Face mode (interface)|F]]/[[Box mode (interface)|B]]/[[Line mode (interface)|L]]/[[Center mode (interface)|C]]/[[Pattern (interface)|P]]</code>) and options (<code>[[Mirror (brush) (interface)|Mirror]]/[[Whole axis (interface)|Axis]]</code>) can be applied to the brush [[Brush panel (interface)|selection tool]].
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#*brush modes (<code>[[Voxel mode (interface)|V]]/[[Face mode (interface)|F]]/[[Box mode (interface)|B]]/[[Line mode (interface)|L]]/[[Center mode (interface)|C]]/[[Pattern (interface)|P]]</code>) and options (<code>[[Mirror (brush) (interface)|Mirror]]/[[Whole axis (interface)|Axis]]</code>) can be applied to the brush [[Brush panel (interface)|selection tool]]
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#*new resizable box brushe use gizmo to resize the box; <kbd>ENTER</kbd> or other stroke/edit to commit
#*Sculpt Brushes can be applied to either selected or unselected regions.
 
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#*new SDF brush: box brush + voxel shader
#*[[Region select (interface)|Region]] options are also applied to remove/replace [[voxel]] color brushes.
 
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#*<code><kbd>CTRL</kbd> + <kbd>ALT</kbd> + drag</code> to resize voxel brush
#Crop and Fit
 
 
#*sculpt brushes can be applied to either selected or unselected regions
 
#*[[Region select (interface)|Region]] options are also applied to remove/replace [[voxel]] color brushes
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#Live crop and [[Tool_(interface)#Fit_-_Fit_model_size|fit]]
 
#*<code>Fit</code> tool allows fitting the size of multiple objects
 
#*<code>Fit</code> tool allows fitting the size of multiple objects
 
#*<code>Crop</code> tool allows live resizing the canvas: drag arrow body to resize, drag arrow head to move
 
#*<code>Crop</code> tool allows live resizing the canvas: drag arrow body to resize, drag arrow head to move
#*New <code>1/2</code> tool.
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#*New <code>1/2</code> tool
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#IO panel
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#*export / import palette / materials / rendering / camera / notes settings in text format
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#*determine which components are saved in the vox file
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#*[[Export (interface)|export]] options: only export selected objects; export models in local space
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#*import options: match similar colors in the palette; only import colors/materials for selected palette region
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#Shader panel
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#*can bind user defined arguments to the interface via comments
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#*live update by using the box brush
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#Palette Note panel
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#*add note to each row of the palette
 
#Display
 
#Display
#*Ambient Occlusion (<code>AO</code>) and <code>Constant</code> shading modes.
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#*Ambient Occlusion (<code>AO</code>) and <code>Constant</code> shading modes
#*<code>Fade</code>: Toggle background objects fading.
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#*<code>Fade</code>: Toggle background objects fading
#*Change <code>grid/edge/selection/background</code> color.
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#*change <code>grid/edge/selection/background</code> color
   
   

Latest revision as of 06:56, 6 June 2020


0.99.5.1 - June 5th, 2020

  1. World Editor
  2. Brush
    • brush modes (V/F/B/L/C/P) and options (Mirror/Axis) can be applied to the brush selection tool
    • new resizable box brushe use gizmo to resize the box; ENTER or other stroke/edit to commit
    • new SDF brush: box brush + voxel shader
    • CTRL + ALT + drag to resize voxel brush
    • sculpt brushes can be applied to either selected or unselected regions
    • Region options are also applied to remove/replace voxel color brushes
  3. Live crop and fit
    • Fit tool allows fitting the size of multiple objects
    • Crop tool allows live resizing the canvas: drag arrow body to resize, drag arrow head to move
    • New 1/2 tool
  4. IO panel
    • export / import palette / materials / rendering / camera / notes settings in text format
    • determine which components are saved in the vox file
    • export options: only export selected objects; export models in local space
    • import options: match similar colors in the palette; only import colors/materials for selected palette region
  5. Shader panel
    • can bind user defined arguments to the interface via comments
    • live update by using the box brush
  6. Palette Note panel
    • add note to each row of the palette
  7. Display
    • Ambient Occlusion (AO) and Constant shading modes
    • Fade: Toggle background objects fading
    • change grid/edge/selection/background color




Source

Update log of the official github page.