0.99.4 - May 29th, 2019
Matter->Cloud: Media material which supports multiple scattering inside volume.
Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection.
Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only
Glass->Attenuationcan affect the light color.
- can adjust
Bounce->Diffuse/Specular/Scatterpath depths separately.
- can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only).
- the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs.
- some features such as fog scattering requires more researches.
- frame drops and noises are expected.
Update log of the official github page.
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