FANDOM


0.97.3 - 06/05/2016

  1. New Metal/Plastic Material with GGX NDF
  2. Post Effects
    • Post->E: Exposure, when the scene is too dark, you can increase this
    • Post->V: Vignette
    • Camera->G: Gamma Correction
  3. Pick up Sun/Sky Color from Palette
  4. Better Quality of Soft Shadow
  5. Sample->GI : on the top right, enable stochastic sampling for better indirect illumination
    • It's slower (~50%) and noisy (requires 3000+ samples)
    • Use it for indoor scenes, larger exposure, or final render



Source

Update log of official website.

Community content is available under CC-BY-SA unless otherwise noted.