0.98.2 (version)

0.98.2 - April 1st, 2017

 * 1) Bloom
 * 2) *Click the button in Bloom section to calculate bloom effect when any rendeirng setting has been changed
 * 3) *It has its own progress bar, and uses the same number of samples from the top
 * 4) *When adjusting the weight with the slider, it won't restart rendering
 * 5) *It will enable  automatically
 * 6) Bokeh
 * 7) *It has larger aperture size for DOF (depth of field)
 * 8) HDR Emissive Material
 * 9) *Formula is changed to
 * 10) * is only used to enhance Bloom and Bokeh effects
 * 11) Pause Rendering and Instant Feedback
 * 12) *Click  to pause progressive rendering
 * 13) *Enable
 * 14) *Every change of material will be immediately displayed in viewport
 * 15) *(*expensive option, higher end GPU recommended)
 * 16) Sky Background
 * 17) *Enable   to display sky as background
 * 18) *The fading ground into horizon is controled by  slider
 * 19) *For real fog, enable  firstly
 * 20) Ground Material
 * 21) *Now you can use  to click the ground, and then assign Metal material to it
 * 22) Pixelated Rendering
 * 23) *Turn off  to disable Anti-Aliasing and set image size small (128, e.g.)

Source
Update log of the official github page.