Plastic (interface)/0.99.5a

Plastic is a material available from Render's matter panel. Allows to make all voxels of the selected color to reflect light as a plastic surface in the scene.

Plastic
Range from  to , unitless. Can be changed using the related slider or by entering a number manually.

Specular reflectivity
Range from  to , unitless. Can be changed using the related slider or by entering a number manually.

Surface roughness
Range from  to , unitless. Can be changed using the related slider or by entering a number manually.

Plastic material is available on all shapes.