World size/0.99.5a

World size
MagicaVoxel world limit is  /  vx relative to the ground center, this means that: Depending on your hardware, there's also a limited number of solid voxels that can be rendered. See geometry render settings and  render buffers.
 * the editable world is vx wide on each axis
 * the renderable world is x x vx wide (all voxels above the ground)