Shader (glossary)

In MagicaVoxel, a shader is a script file used to execute an automatic task on the current model.

A shader is usually saved as a .TXT file in the  directory, and needs to be called with the xs console command.

Location of shader files can be modified in the configuration file config.txt by changing the path of the line.

Default shaders
Organizing shaders in subfolders is now supported.
 * mand
 * poly
 * sphere
 * wave

External shaders

 * github repository of Lachlan McDonald
 * github repository of Tianyu Huang
 * github repository of Kevin Chapelier
 * github repository of Jason Tully