Command Format | Description | Example |
---|---|---|
sel_none | select none | |
sel_all | select all | |
sel_inv | select inverse | |
copy | copy voxels | |
cut | cut voxels | |
paste | paste voxels | |
size [x y z] | resize model | size 45 60 120 |
shrink | fit model size | |
zero | clear all voxels | |
full | full volume | |
fill | paint all voxels with same color | |
inv | inverse solid and empty space | |
flip [axis] | flip model | flip x y |
loop [axis] [offset] | move model | loop z 1 x -2 |
scale [xyz] [factor] | scale model (xyz is optional) | scale 2.0 |
x2 | double model size | |
rot [axis] [degree] | rotate model (any angle) | rot x 30 |
rot90 [axis] | rotate model 90 degree | rot90 x |
repeat [xyz] [factor] | repeat model, negative value for mirror repeat (xyz is optional) | repeat 2.0 |
mir [axis] | "mirror" (copy + symmetry), default axis is x | mir |
dia [axis] | diagonal symmetry, default axis is z | dia |
dil [axis] | dilation, +z : positive direction, -z : negative direction, z : both directions | dil xyz |
ero [axis] | erosion, +z : positive direction, -z : negative direction, z : both directions | ero +z-yx |
flood [colorIndex] | flood, if colorIndex == 0, remove all invisible voxels | flood 0 |
otherwise, fill all invisible space with colorIndex | flood 73 | |
noise [seed scale min max] | Perlin noise default value : scale = 0.03 min = 0.2 max = 0.5 | noise 123 0.03 0.2 0.5 |
rand [min max] | paint model with random color index between min and max | rand 10 15 |
maze [edge length] | Generate maze shape | maze 8 |
pal mask | mask out all unused color swatches | |
pal sort [+-hsvrgb] | sort palette colors | pal sort vsh |
pal fill [index] | fill palette with chosen color index | pal fill 100 |
pal bw/mac | generate grey or default mac palette | pal bw |
snap [interface element] | Take a snapshot image of the whole interface or one of its element | see Save image (interface) for a list of elements |
o [file type] | export model | o slice |
odir [file type] | export all models in current folder displayed in model list | odir obj |
xs [option] [shader name] [arg0] [arg1] ... | generate model/shader
|
xs wave (-n : num interations; |
Source
Commands on the official github page.